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MIRAJI

Illus / Dev

About

I'm Miraji, an indie game developer. Planning, game design, character design, and worldbuilding are what I'm passionate about; programming and art are mostly done with the help of AI. Everything I do revolves around one thing: structuring complex processes into steps that can be documented, reproduced, and iterated on.

Right now I'm developing a roguelike game. Alongside it, I maintain a small set of tools for AI image generation workflows, and keep writing hands-on tutorials on models, parameters, and workflows.

I spend most of my time turning "something I've done once" into "something that can be done again, and by others." Tools and tutorials are what that process leaves behind.

Trajectory

The First Project I Actually Finished

Most of my earlier projects remained unfinished—either because I kept expanding them, was never satisfied with them, or simply lacked the technical skills to take them further. This was the first one I actually brought to completion. It was also completed entirely without AI.

A Long Detour into AI

After becoming deeply interested in AI, I spent the next two years trying to understand what its rapid progress meant for the things I had been learning and wanted to create. I studied AI and blockchain while dealing with a major shift in how I saw programming and art, along with difficult personal circumstances. It was less a period of building things than one of figuring out what was still worth building.

Vibe Coding

Vibe coding gave me a way to start building again. What began as an experiment eventually led to the small tools I use around my AI-art workflow and the prototype of a roguelike game.

Joined PixAI EAP

Joined PixAI’s Elite Ambassador Program and began writing tutorials about PixAI.

Bringing an Old Prototype Back

A major jump in model capabilities made me reconsider a roguelike prototype I had abandoned the previous year. I picked it up again, with a friend helping with part of the art while I produced the rest through ComfyUI and my own workflow tools. This project eventually became the basis for my work in PixAI Creator Lab.

Joined PixAI Creator Lab

The revived roguelike project led to my participation in PixAI Creator Lab, where I continued developing it as a collaborative project.

Let's
Talk.

Always open to discussing new ideas, collaborations, or just having a chat.

[email protected]